July 2010
1 post
WatchWatch
For posterity, here’s a more up to date video from our audio guy (Ian)…although it looks like Snickers’ shader and possession effect broke in this particular build :-/
Jul 23rd
August 2009
1 post
Team Down for Maintenance Update - Summer 2009
Hello visitors, I feel it necessary at this point to give an update as to the fate of team Down for Maintenance. Half of the team graduated from our school last quarter, causing development on the game to slow massively. The biggest development we have made recently is that we decided at the last minute to change the level building pipeline in order to solve a slowdown problem we were having that...
Aug 9th
May 2009
5 posts
May 14th
May 14th
May 14th
May 14th
May 14th
March 2009
8 posts
The Music of FMM
Hey there, Anders here. The FMM team is all geared up and ready to go to GDC, I have the build in my hot little hands (weird expression, I will avoid it in the future). I will post video of the build in a couple of days. But to keep the interest going among our fans (all 8 of you), today I would like to share our progress on some of the music being made for Full Moon Manor because we’re...
Mar 21st
1 note
ScreenBurn
So the ScreenBurn competition has come and gone, and sadly we did not win. Anders and Debbie both did a great job, but Sloppy Ice came out and top (congratulations to Gwen and her team). We want to thank everyone who supported us leading up to the contest. I enjoyed preparing for the competition, but I’m glad that it’s over so that we can go back to focusing on developing the game....
Mar 16th
Full Moon Manor Levels Up
Ding ! Full Moon Manor is now a finalist in the SXSW Game Design Competition. As for the game itself, Jeff is hacking like mad to get a playable demo in time for SXSW and GDC. Stay tuned for more updates and screenshots. -Anders
Mar 12th
Cage imports
Jeff here I’ve been working on getting the cages loaded in, and they’re looking pretty good. Right now you can’t see the back of Mars’ or Velvet’s cages because they’re just polygon planes with a texture. That should be pretty easy to fix by flipping some normals. Snicker’s cage presents a slightly more difficult challenge because it’s a rotating...
Mar 5th
Mar 5th
1 note
Mar 5th
Mar 5th
Mar 3rd
February 2009
5 posts
History
Jeff here (programmer/voodoo king) Anders posted some of my tests with Unity’s toon shader (and yes Velvet’s head was skewered by her hat in the tests).I figured I should probably fill in what has happened in this project to lead us to this point, and after a little history lesson I’ll add more info on the decision of sprite sheets vs 3D models. For those of you who don’t...
Feb 25th
FMM: Sprite Sheets or Models?
Hello, this is Anders Howard, Producer on Full Moon Manor. Full Moon Manor is a student game development project. I hope that this space will become updated regularly with information about our game. To kick things off, I’d like to talk about a choice we are currently (re)making- to go with rendered out sprite sheets for our animations, or to use the full 3D models in the game engine. We...
Feb 25th
Feb 25th
Feb 25th
Feb 25th
1 note